Feedback

There are all kinds of feedback you can get doing this job.  Not all of it is good; not all of it helpful; and not all of it warranted.  But the negative stuff comes with the territory and as much as you might want to kid yourself, some of it might be warranted.

However the best thing to do is read or listen to it, take what you think will make you better, and move on.

That kinda feedback comes much later, usually when a book is out and even if you did want to make changes, it’s too late.  But it’s not the only kinda feedback you get.  You get notes all the way through the creation of a project, from editors, from collaborators and from the publisher. 

The entire process of creating a comic book is exciting.  I get to come up with a plot and characters and weave them all into a story.  That then goes away and gets envisioned by an art team who will sometimes get down on paper exactly what was in my head as I typed; other times what comes back is something completely different and yet just as good if not better.  And that creative team works in a little bubble until it’s time to deliver to the editor/publisher.

And the first real feedback comes in.

It can be a nerve-jangling time, because this is either the person, or a representative of the person paying you.  While you’re working to entertain the readers, if you don’t make the boss happy, the readers won’t even see what you did.

So with all that in mind, it’s especially pleasing to get some genuine excitement internally when the publisher sees the finished pages come together.  When you have the person who has invested cold hard cash in getting your project off the ground dropping you a quick message to say how excited they are about your upcoming book, it’s a very good day.

If you want to know what I’m specifically talking about, check out these two links for Orpheus and Nightmares in Oz.

And check out this great review for LPI.

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